This is the most unique IL-2 server available. The entire gameplay is based on an old WarBirds flight sim made by iEN. The game of WarBirds lives on, but we decided that the current releases do not give it justice. That is why we created this server using the IL-2 1946 platform. If you feel that there is something missing in all the dogfight servers available, if you're looking for teamplay and cooperation, strategy, the element of surprise, then this might just be the server for you! Join us in tactical battles for air superiority and territory domination.

Gameplay follows the ideas of the WarBirds FreeHost arena:
1) The main goal is complete capture of enemy's territories.

2) Territory can only be captured through 'closing' and subsequent 'capturing' of an airfield. Currently controlled territories are reflected by the frontline dividing both armies. Capturing of an airfield pushes the frontline towards the enemy.

 

3) When all airfields are captured and the enemy is left effectively without any ground - the map is considered won by the other side and automatically reset to the original state with each side controlling equal number of airfields. The reset occurs when the last captured field opens.

4) To close an airfield at least 90% of its 'active objects' must be in any way destroyed. Exact list of the objects cannot be seen, however the total number of objects, number of those remaining intact, and number required to close a field can be seen through the console command, where 'xx' is the field number. When an airfield is CLOSED you will get a message stating which field has been closed. Planes cannot take off from a CLOSED airfield.

5) A destroyed object on a field will be repaired and become active again (re-spawn, 'reup') in 2000 seconds after its destruction. When enough objects has been repaired to get the number of objects intact higher than 10% - the field OPENS back (you will again get a message) and you will be able to take-off from it again.

The console command also shows the time left until each object 'reups'. Printable maps of airfields, with specified targets and airfield elevation can be viewed and downloaded from the Map Details page.

6) It is possible to reduce the time left until all objects become repaired by dropping Cargo from transport planes (Ju-52, C-47, Li-2). This is an effective defence strategy.

7) A closed airfield capture is performed by paratroopers dropped from a transport plane (Ju-52, C-47, Li-2). A capture is considered to be successful if at least 12 troopers have safely made it to the ground: troopers run 10-20 meters after landing and 'hide in the grass' (drop to the ground), only afterwards they are counted as 'landed safely'.

Notice that it is not needed that all the troops are dropped from one plane - the server keeps the count of the landed troopers, so troopers from other transport(s) can add up the total number of 12. This number is reset to 0 if the field OPENS.

8) After an airfield is captured it changes its color, list of available planes (according to its new side) and pushes the frontline towards the enemy. The field, however, will remain CLOSED while its number of active objects is below 10%. Notice that a just captured airfield that is still CLOSED cannot be re-captured back by dropping troopers. To be captured back the field needs to OPEN and be CLOSED again.

9) To increase air battle intensity radars have been introduced into the game. Radars' range can be seen on the map as grey circles. Each airfield has its own radar. You will see enemy and friendly planes in air as coloured crosses when those planes are in range (inside the circle) of any friendly radar. If a plane is NOT shown by radars, then this plane is either: outside radars' radius, its altitude is lower than 100 meters or higher than 4000 meters, the plane is obscured from the particular radar's line-of-sight by terrain elevations (hills, mountains etc.) or the radar is destroyed. Radars are ONLY available in briefing, you will not see them in flight.

10) Fleet of flyable planes changes as the game time progresses (Rolling Plane Set - RPS) to reflect their historical availability. Current date can be seen using >tod command. The game events are simulated to take place between September 1939 and January 1946. Each month of the battle lasts approximately 3 real-time days. This depends on settings for the particular map. Starting day, current in-game date and estimated end day are displayed on the Active Players screen of our stats pages.

11) The passage of time in the game is accelerated 6 times compared to real life, so the daytime from dawn to dusk lasts approximately 4 hours (depending on the settings for each map). There is no night: the sun will instantly 'jump' to sunrise as soon as it sets and the new game-day begins.

War-Birds Mod Extras

  • Enabled outside views for bombers

  • Bombers are impossible to kill by ramming; you will die if you ram a bomber, but the bomber will be unharmed

  • Disabled collisions on take-off (alt < 100m and speed < 100km/h)

  • All plane add Level Stabilizer + Auto Trim

  • Bombsight Assist Speedbar and HUD MOD. detail; here

  • It is now possible to drop bombs, rockets, cargo and paratroopers one by one

NOTE: to enable this you need to add the following line to your game conf.ini file:

[Mods]
SpeedbarUnits=1
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
HUDGauges=1
BombSightAssist=1
BombSightAssistConf=3
MixedSpeedbar=1
FullSpeedbar=1
PALMODsColor=1
ShowSIToo=1
BombToStart=1
RocketToStart=1
DropBombDelay=1
SmokeEffect = 1
ShowSIToo=1

  • IL-2 War-Birds Server Videos

War-Birds Server Into Crimea Map BoB Map Big Airraid